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NPC Generator

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Advanced [show]


Olivia Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. She has slicked back black hair. She wears round tiny glasses practically rammed into her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the south. Cursed with lycanthropy at a very young age, Olivia has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Justice. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer, Slave. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Olivia Honeypot, Female Halfling Paladin 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)4 (-3) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp. Red garnet (140 gp). Deep green spinel (140 gp). Pink pearl (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Lorm Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white shirt with thin blue vertical stripes and brown pants. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a necromancer, Lorm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and a deep hatred of dire rats

Bonds: Enemies, Mentor, Religious, Adventurer. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Lorm Walcott, Male Half-Orc Cleric 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 17 (+3)8 (-1)
Skills Religion +2, Stealth +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1600 sp. Peridot (30 gp). Azurite (13 gp).


Social Check DCs


Gale Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He dresses in collared shirts and wears a proper scarf over his head. His fur is beige and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Gale grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Dwarven compassion; and he's looking for his big break

Flaws: Racist. Bonds: Adventurer, Has a crush, Family, Job. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Gale Of Ale, Male Tabaxi Monk 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Buckler.


Social Check DCs


Spring Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a brown shirt with thin yellow vertical stripes and black pants. His fur is greying and his face has many wrinkles. His thin eyebrows rest above his beady yellow eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Spring took refuge in the large cave and found the beat up kukri and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Nature, Family. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Spring Grass, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 70 gp. Jade (100 gp).


Social Check DCs

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