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NPC Generator

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Advanced [show]


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Scribe uniform. His red hair is still thick. His eyes are blue and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Wrenn Daergel, Male Gnome Commoner 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)12 (+1) 6 (-2)5 (-3)
Skills Deception -1, Intimidation -1
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. Rose (40 gp). 1 Disguise kit.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries a battered kukri and tarnished lance as well. He wears his silver hair down. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Extrovert. Flaws: Ugly, Disease, Antagonistic. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Law, Male Human Wizard 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)18 (+4) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Orc, Abyssal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: A roughly beaten golden orb (80 gp).


Social Check DCs


Two Llamas Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. He has styled his lavender fur well, parting it to the left. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy, self-centered, vain, and jealous.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Gifted. Flaws: Emotional, Selfish. Bonds: Immigrant. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Two Llamas Wing, Male Tabaxi Warrior 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 200 sp.


Social Check DCs


Anverth Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Anverth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. Anverth was left his father's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Mentor, Family. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Anverth Silverthread, Male Gnome Monk 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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