Emerald On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears a brown coat over a blue low-cut shirt, and a small hat upon her head. Her black fur is heavily combed to the right. Her eyes are a pleasant copper.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Emerald was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spice Merchant. She has achieved small success as a Spice Merchant.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Bonds: Adventurer, Job. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp. 1 Chain shirt.
Pelt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears just a brown suit, and carries falchions. Her black fur is lengthy and is close to two feet long. Her amber eyes dart from person to person.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done she does not care how it got done.
History: Sold as a small child to a slaver, Pelt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and half-orc compassion
Ideals: Fighting, Professionalism. Flaws: Antagonistic, Racist. Bonds: Mentor. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. 1 Silk rope.
Callie Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. Her chestnut hair is matted, messy, and big. Her eyes, though not visible through her cowl, are green.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Callie studied abroad. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she desires power and/or immortality
Ideals: Joker, Gifted. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Yvonne Marlee, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, marred by sweets. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny aquamarine earrings on each ear.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Yvonne took refuge in the old dungeon and found the beat up bow and armor she uses now. Some 8 years later her spouse died after the birth of her son. Heartbroken, Yvonne never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Rich, Nature, In love. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
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