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Advanced [show]


Pallabar Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan tunic with brown highlights, and long violet pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: Pallabar is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He has decided he is irredeemable; and he is greedy

Flaws: Depressed, Impulsive. Bonds: Criminal record, Family, Rich. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Pallabar Shadowcloak, Male Gnome Rogue 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 15 (+2)7 (-2) 6 (-2)10 (+0)
Skills History +0, Insight +0
Senses Passive Perception 8
Languages Gnome
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. Obsidian (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Olrok Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair is blonde, silky, and of moderate length. His gray unseeing eyes seem to look past you.

Personality: Olrok is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of orcs.

Ideals: Extrovert. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Olrok Sheldon, Male Half-Orc Adept 1
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)8 (-1) 14 (+2)8 (-1)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Merla Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears red trousers with white and brown striped suspenders. She wears various colorful collared shirts. Her black hair is lengthy and is close to two feet long. She has violet eyes and a red hat with a white feather.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Merla enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born at the edge of vast mountains. Like her father and her sister before her, after school she went straight into learning to become a Locksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Nature, Job, Criminal record. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Merla Tealeaf, Female Halfling Fighter 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)13 (+1) 15 (+2)4 (-3)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 340 gp. Coral (50 gp). Peridot (20 gp). Iolite (20 gp).


Social Check DCs


Alvyn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Masseuse. His Stetson hat is riddled with cuts and holes. His amber eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Alvyn began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by drow. Alvyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Rich, Enemies. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Alvyn Tarkelby, Male Gnome Cleric 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Silver comb with moonstones (300 gp).


Social Check DCs

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