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NPC Generator

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Advanced [show]


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear brown tank tops with grey pants. He has styled his blonde hair well, parting it to the right. He has a dull look in his amber eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To share knowledge with the world; and he has decided he is irredeemable

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Morkral Aranore, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tricking In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. Her fur is white and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Sold as a small child to a brothel owner, Tricking was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To settle down with her crush.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Mentor, Nature. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Tricking In the Morning, Female Tabaxi Barbarian 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Pyra Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears green painted combat armor at almost all times. Her hair is purple and curly. She has gleaming, smiling white eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she is compelled to act according to her religious beliefs

Flaws: Insomniac. Bonds: Adventurer, Religious, Criminal record. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Pyra Enigma, Female Tiefling Druid 1
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Surina Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" eastern woman, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her sword. She wears a deerstalker hat to hide her balding. Her gold eyes have a joyful gleam in them most of the time.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of eastern immigrants she idolized her father. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Servant they were divorced and she won custody of their daughter. She worked as a Adventurer, and she later adopted a second daughter.

Motivation: To reunite with her absent father; and doesn't want to be a adventurer and was forced into it by her family

Flaws: Mundane. Bonds: Family, Immigrant, Rich. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Surina Zzzxaaxthroth, Female Dragonborn Cleric 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs

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