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NPC Generator

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Advanced [show]


Joan Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'2" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long auburn hair kept up in a rat tail. Her eyes are blue.

Personality: A skeptical and narcissistic woman, Joan's first love is herself. Her second love is also herself. She also is a firm believer in the womanly ideal.

History: Joan was born in the east. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has built up a small fortune and can afford her own way.

Motivation: Half-Orc compassion; and money/treasure

Ideals: Impeccable, Persistence. Flaws: Impulsive, Racist. Bonds: Rich. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Joan Fasharash, Female Half-Elf Commoner 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp.


Social Check DCs


Modean Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He wears a deerstalker hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: Modean lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and many illithids want him driven away

Flaws: Fearful, Addict. Bonds: Attractive, Job, Family, Enemies. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Modean Justice, Male Tiefling Wizard 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 4 (-3)11 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Kelter Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He has done his best to style his silver hair to look like a famous performer. He has green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Kelter was born the youngest of three triplets. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kelter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Kelter Underfoot, Male Halfling Adept 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Terran, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. Deep green spinel (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Quarion Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a violet and green handkerchief worn on his left side. He wears his black hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Quarion was born the youngest of three triplets. From there he went from mercenary job to mercenary job. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his old friends; and he wants revenge against illithids

Flaws: Impulsive. Bonds: Job, Family, Adventurer, Enemies. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Quarion Meliamne, Male Half-Elf Ranger 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)16 (+3) 6 (-2)8 (-1)
Skills Arcana +5, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Draconic, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Blue quartz (5 gp).


Social Check DCs

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