Mozikth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His copper crest is smooth and relatively long. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Gifted. Bonds: Attractive, Slave. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 7
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 7 (-2) | 6 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon.
Lamlis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family Lamlis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lamlis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels kind of lost in life.
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Criminal record. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5
Possessions: Just what you see.
Elysande Huxley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of her god around her neck, and a longbow on her belt. She keeps her long golden hair kept up in a rat tail. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she's looking for her big break
Ideals: Fighting, Athletic, Artistic, Gifted. Bonds: Adventurer. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 4 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 gp.
Skirt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a pastel and grey handkerchief worn on her right side. She wears a broad hat to cover her moderate length brown fur. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Skirt hails from a village terrorized by brigands. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and revenge
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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