Seraphina Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is typically in her Armorer uniform, and carries rapiers. She has moderate length red hair. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She comes from a rich southern family. In her youth she was a Weaver, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She inherited the family business which she has now maintained for 9 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: PTSD. Bonds: Job, In love, Rich. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnoll, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Bardryn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her chestnut hair down. She tend to wears goggles to shield her eyes.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Bardryn has worked very hard to control her curse. She was granted necromantic powers by her dying sister.
Motivation: Elven compassion; and she desires power and/or immortality
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Smoky quartz (40 gp).
Rosamund Nash, Female Human [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She is muscular with a powerful set of arms. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane, Antagonistic. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp.
Merihim Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady gold eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.
History: Merihim was born in the east. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and further expansion of business
Ideals: Persistence, Justice. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
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