Rieta Agility, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses like a well dressed Mortician does. Her purple hair is braided into rings. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to loving parents in a slum to the east. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: Retire the richest woman in the east; and expand her business
Ideals: Logical, Entrepeneur. Flaws: Sensitive. Bonds: Job, Poor. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Emerald In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears pastel trousers with brown and white striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. Her fur is cut close to her head. She has hazel eyes.
Personality: Emerald hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emerald took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Artistic, Justice. Flaws: Disease. Bonds: Nature, Rich. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Jocelyn Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is bristling with hidden weapons, mostly axes and nunchakus. His red hair is kept up in a ponytail inside a top hat. His eyes are blue and beady.
Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Fisher soon after.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.
Flaws: Ugly, Insane. Bonds: Criminal record, Religious, Job. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. 3 Antitoxin.
Bardryn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing a long, brown cloak. Beneath her clothing is a huge mess of scar tissue. Her red hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She never wears the same outfit twice, unless she absolutely has to.
History: The child of a Locksmith, who enjoyed hunting, Bardryn was taken on many hunting expeditions. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Artistic. Flaws: Terse, Antagonistic. Bonds: Slave, Nature, Family. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Masterwork Common Melee.
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