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NPC Generator

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Advanced [show]


Windy Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a fancy brown dress. She has moderate length brown fur. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Windy is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Windy is combative with any and all who dare try her patience in the slightest.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Justice, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Windy Treat, Female Tabaxi Monk 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp.


Social Check DCs


Pelt Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. His black fur is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Pelt was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Military, Family. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Pelt Fang, Male Tabaxi Wizard 3
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 8 (-1)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 30 pp.


Social Check DCs


Armara Severity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of luck on her torso. Her chestnut hair is greasy and uncared for. She has silver eyes and a green hat with a tan feather.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She plays an instrument quite well.

History: She was born a particularly ugly child, much to the horror of her parents. One day when Armara was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Armara was heart-stricken from the event, and her father started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother

Ideals: Artistic. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Armara Severity, Female Tiefling Barbarian 1
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Lidda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull red sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. Her brown hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Lidda TellPenny, Female Halfling Rogue 3
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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