Pushkrimp Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. He has gray eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 6 years old his parents immigrated from the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Immigrant, Rich. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 9 (-1) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Savaran Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white crest. She wears a tight fitting black shirt and pants. She has a hunchback. She has styled her white crest well, parting it to the right. Her gold eyes dart from person to person to random spaces in the air.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Enemies, Immigrant. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp. Iolite (30 gp). Jet (60 gp).
Gorgûm Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a white costume with the symbols of magic on his torso. He is an epitome of beauty. His golden hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gorgûm took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Antagonistic. Bonds: Attractive, Slave, Military, Nature. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp.
Dagger Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and tan skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She is bristling with hidden weapons, mostly lances and crossbows. Her brown fur is singed and shortened. She has gleaming, smiling green eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Dagger was born in the west. At a young age she loved to build and create. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: To end her boredom; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Persistence. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp.
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