Barendd Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is blonde, silky, and of moderate length. His eyes are likewise gray.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Architect, Barendd learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Architect soon after.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic. Flaws: Fearful, PTSD. Bonds: Attractive, Job. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Lucan Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. His white hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Three Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His white fur is long and unkept. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Ugly, Racist, Insane. Bonds: Poor. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Matilda Blakely, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She has the majority of her body covered in plate. Her hair is greying and her face has many wrinkles. Her green eyes dart from person to person to random spaces in the air.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a minor phobia of water and hates getting wet.
History: Matilda was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has worked as a Butcher like her father before her.
Motivation: She feels threatened by others.
Ideals: Logical. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork Light wooden shield.
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