Richard Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is portly but not overly obese. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. He is obsessed with his god.
History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Richard took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Attractive, Poor, Religious, Nature. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 1000 cp.
Darrak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 6000 cp. 1 Silk rope.
Roger Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a large brown jacket. He wears a colorful flower in his black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of western immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Flaws: Addict, Antagonistic. Bonds: Attractive, Military, Immigrant, In love. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 8 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Healer’s kit.
Gorgûm Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. He wears a colorful flower in his black hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Fletcher. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 3 years old his parents immigrated from the west. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Job, Immigrant. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
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