Mastema Vice, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her longsword always slung over her shoulder. Her dark red hair is heavily combed to the right. Her white eyes lackadaisically let the world flow into them.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is skeptical of what others tell her and is slow to trust.
History: Mastema lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Revenge; and marry her brother to traveling adventurers
Flaws: Shy, Racist. Bonds: Family, Enemies. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 280 gp. Freshwater pearl (8 gp). Malachite (8 gp).
Taklinn Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey armored body suit, with a simple green line shooting up and back down. He wears his blonde hair up in a very large beehive style do. His eyes are amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Glassblower mother left him crippled. He left for the north, certain he would find work there.
Motivation: A deep hatred of orcs; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Opinionated. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 7 (-2) | 5 (-3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 30 gp. 7 Acid flasks.
Thamior Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He has done his best to style his white hair to look like a famous performer. He has a dull look in his amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Religious. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 6000 cp.
Shedinn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'7", this man is dressed in earthy colors with a black and tan handkerchief worn on his right side. He has done his best to style his black crest to look like a famous performer. His red eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Engraver, who enjoyed hunting, Shedinn was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Justice, Optimist. Bonds: Nature, Military, Family. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 6 (-2) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +7 / 1d6+5, Ranged +0 / 1d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Banded agate (10 gp).
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