Margery Stratford, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a grey and white handkerchief worn on her left side. She has moderate length brown hair. Her thin eyebrows rest above her beady blue eyes.
Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. Her job bores her to no end. She has decided to make it more interesting.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an apprentice working in her father's forge. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Seeks redemption; and to reunite with her old friends
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Slave. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 60 gp.
Gynnie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white top hat and white clothes. She carries a battered spear and tarnished warhammer as well. Her brown hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. A true patriot, Gynnie would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Military, Criminal record, Religious. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Infernal
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
Ralf Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. His golden hair is heavily combed to the right. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Ralf has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he's attracted to the pc
Ideals: Fighting, Philantrophist, Opinionated. Flaws: Disease, Insomniac. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Chrysoprase (40 gp).
Rimple Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tattered old clothes. His white hair is long and unkept. His fierce green eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Rimple embodies much of what other species detest in the Gnomes. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
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