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NPC Generator

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Advanced [show]


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered mace and tarnished longbow as well. His white hair is lengthy. He has green eyes and a white hat with a grey feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Map Maker father left him crippled. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Depressed, Disease. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fulbar Jamjar, Male Halfling Monk 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 7 (-2)6 (-2)
Skills Acrobatics +5, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0

Possessions: 120 gp. Silver pearl (60 gp).


Social Check DCs


Donaar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green tunic with pastel highlights, and long blue pants that bunch up around his shoes. His black crest is slicked back into a classic pompadour. His eyes are gold.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Philantrophist, Artistic, Athletic. Bonds: Poor, Debt. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Donaar Argenthrixus, Male Dragonborn Bard 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)13 (+1) 10 (+0)9 (-1)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 120 pp. 1 Darkwood Shield.


Social Check DCs


Altho Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He wears his golden hair down. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Gnomish culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a strong sense of loyalty to gnomish people

Ideals: Entrepeneur. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Altho Tealeaf, Male Halfling Cleric 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Athletics +1, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 60 gp.


Social Check DCs


Agnes Weld, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, typically a more casual-formal manner. Sporting a silver mohawk this woman's hair draws a lot of attention. She has gleaming, smiling green eyes.

Personality: She dislikes all the random violence that takes place in the west. Agnes enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agnes grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agnes. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Pacifist. Flaws: Hedonist, Mundane. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Agnes Weld, Female Human Barbarian 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Nature +2, Stealth -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 60 gp. Jade (40 gp).


Social Check DCs

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