Rinn Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'0" and is generally shirtless and showing off her tattooed chest. Her left hand appears badly burned and disfigured. She wears her golden hair up. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of illithids once and for all.
History: She was raised in a desert tribe. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by illithids. Rinn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Someone believes her a fraud; and revenge
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, Family. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 5 (-3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp.
Helgret Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a grey tunic with blue highlights, and long tan pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her auburn hair is knotted and matted. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the east. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Nothing but the best is good enough for her; and her spouse's relatives view her with great suspicion
Ideals: Gifted, Impeccable. Bonds: Immigrant, Attractive, Military, Family. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Azurite (7 gp). 1 Darkwood Buckler.
Pyra Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears black leather gloves, a black jacket, and tight pants. She has silver hair. Her eyes are a pleasant gold.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. As long as the job gets done she does not care how it got done.
History: Her parents moved while she was still in utero so she is the first generation to be born here. There was a wharf not far from home where she often wandered off to fish. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants her loneliness to end
Ideals: Professionalism, Fighting. Flaws: Secretive. Bonds: Immigrant, Nature. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 70 pp.
Dain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a grey shirt with thin green vertical stripes and brown pants. His white hair is smooth and relatively long. His fierce amber eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: Born in the north his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Bonds: Poor, Military, Criminal record, Adventurer. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
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