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NPC Generator

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Advanced [show]


Shautha Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears light armors faded through time and improper care. She keeps her black hair in a flapper bob. Her violet eyes peer out from beneath her deerstalker black hat.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Philantrophist. Bonds: Attractive, Rich, Military. Occupation: Assassin

Voice: French accent

Attributes [hide]

Shautha Hadley, Female Half-Orc Wizard 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)6 (-2) 8 (-1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1800 sp.


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Pacifist, Artistic, Entrepeneur. Bonds: Rich, Attractive. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Alexandre Gresham, Male Human Druid 2
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 7 (-2)8 (-1)
Skills Insight +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Crampernap Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.

Motivation: He seems to be bored by most things; and he is content

Flaws: Ugly, Greedy, Shy, Secretive, Mundane. Bonds: Rich. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Crampernap Ningel, Male Gnome Monk 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 90 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved bone or ivory statuette (10 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Duvamil Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman sports tan clothing, slightly heavier than average wear. Her silver hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: Prone to second guessing herself, she comes off as nervous. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Sold as a small child to a slaver, Duvamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Duvamil Gobblefirn, Female Gnome Expert 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 12 (+1)7 (-2)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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