Justin Moreno, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear brown clothing when he does not wear armor. His red hair is singed and shortened. His gray eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Ruler soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Job, Slave. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Kelter Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His long auburn hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Eccentric and domineering, Kelter will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Kelter was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Artistic. Bonds: Attractive, Family. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man has the majority of his body covered in plate. With a patchy white beard and wild white hair. His eyes are amber and beady.
Personality: Nuraval hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. When Nuraval reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his painting dream.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Courier
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 370 gp.
Gerald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He usually wears his grey robe and has his sai always slung over his shoulder. He wears his black hair down. His blue unseeing eyes seem to look past you.
Personality: He is mildly Human supremacist, though he does not identify as such. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers
Flaws: Disease, Racist. Bonds: Attractive, Family, Rich. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 sp. Sard (60 gp). Red-brown spinel (60 gp). Deep green spinel (60 gp). 1 Masterwork Common Melee.
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