Randal Barclay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, grey, dusty cloak. His red hair has been sun bleached extensively. He has several tiny jet earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Merchant job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Job. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Kabbarg Benson, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears a white vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a hunchback. Her hair, while still mostly blonde, has prominent grey streaks. This blue eyed westerner is not easily forgotten.
Personality: She snorts whenever she laughs or is feeling confident. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tanner. She struck the Tanner job and began her own company from there.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp. Iolite (20 gp).
Merla Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a robe, a symbol of luck around her neck, and a morningstar on her belt. Her black hair, when down, is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Merla was born the youngest of three triplets. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Cynical, Impulsive, Insane. Bonds: Family. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Vicky Clapham, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is typically in her Mercenary uniform. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are amber.
Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born a particularly ugly child, much to the horror of her parents. Her childhood dream was to be a Weaver, but she was a colossal failure. She's also a talented Weaver, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Religious. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2000 cp. Amethyst (70 gp).
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