Kassoon

Yuan-ti Malison (Type 3)

Yuan-ti Malison (Type 3)

Medium monstrosity (shapechanger), Neutral EvilMedium monstrosity (shapechanger), Neutral Evil
Armor Class 1212
Hit Points 66 (12d8+12)66 ([12d8+12])
+/-/*

Speed 30 ft.30 ft.

STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)

Token URL:
Saving Throws
Skills Deception +5, Stealth +4 Deception [+5], Stealth [+4]
Damage Vulnerabilities
Damage Resistances
Damage Immunities poison
Condition Immunities poisoned poisoned
Senses darkvision 60 ft., passive Perception 11darkvision 60 ft., passive Perception 11
Languages Abyssal, Common, DraconicAbyssal, Common, Draconic
PB +2
Challenge 3 (700 XP)

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Innate Spellcasting (Yuan-ti Form Only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:


Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies.

Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.

Malison Type. The yuan-ti has one of the following types:

  • Type 1: Human body with snake head
  • Type 2: Human head and body with snakes for arms
  • Type 3: Human head and upper body with a serpentine lower body instead of legs

[b]Innate Spellcasting (Yuan-ti Form Only).[/b] The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components: [*]At-will: [spell]animal friendship[/spell] (snakes only)
[*]3/day: [spell]suggestion[/spell]
[b]Shapechanger.[/b] The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies. [b]Magic Resistance.[/b] The yuan-ti has advantage on saving throws against spells and other magical effects. [b]Malison Type.[/b] The yuan-ti has one of the following types: [*][b]Type 1:[/b] Human body with snake head
[*][b]Type 2:[/b] Human head and body with snakes for arms
[*][b]Type 3:[/b] Human head and upper body with a serpentine lower body instead of legs

Actions

Multiattack (Yuan-ti Form Only). The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once.

Bite (Snake Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target.

Scimitar (Yuan-ti Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Longbow (Yuan-ti Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

[b]Multiattack (Yuan-ti Form Only).[/b] The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once. [b]Bite (Snake Form Only).[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one creature. Hit: 5 ([1d4 + 3]) piercing damage plus 7 ([2d6]) poison damage. [b]Constrict.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 10 ([2d6 + 3]) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target. [b]Scimitar (Yuan-ti Form Only).[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6 + 3]) slashing damage. [b]Longbow (Yuan-ti Form Only).[/b] Ranged Weapon Attack: [+4] to hit, range 150/600 ft., one target. Hit: 6 ([1d8 + 2]) piercing damage.

Legendary Actions

 

Details

 
Source Monster Manual pg 309
 
Environments desert, swamp, forest
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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