Kassoon

Yeti

Yeti

Large monstrosity, Chaotic EvilLarge monstrosity, Chaotic Evil
Armor Class 12 (natural armor)12 (natural armor)
[~<13]
+/-/*
Hit Points 51 (6d10+18)51 ([6d10+18])
[~1-6]
Speed 40 ft., climb 40 ft.40 ft., climb 40 ft.

STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)

Token URL:
Saving Throws
Skills Perception +3, Stealth +3 Perception [+3], Stealth [+3]
Damage Vulnerabilities
Damage Resistances
Damage Immunities cold
Condition Immunities
Senses darkvision 60 ft., passive Perception 13darkvision 60 ft., passive Perception 13
Languages YetiYeti
PB +2
Challenge 3 (700 XP)

[+instructions]

Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

[b]Fear of Fire.[/b] If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. [b]Keen Smell.[/b] The yeti has advantage on Wisdom (Perception) checks that rely on smell. [b]Snow Camouflage.[/b] The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Chilling Gaze. The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.

[b]Multiattack.[/b] The yeti can use its Chilling Gaze and makes two claw attacks. [b]Claw.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 7 ([1d6 + 4]) slashing damage plus 3 ([1d6]) cold damage. [b]Chilling Gaze.[/b] The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 ([3d6]) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.

Legendary Actions

 

Details

 
Source Monster Manual pg 305
 
Environments arctic
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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