Steam Mephit
Steam Mephit
Small elemental, Neutral EvilSmall elemental, Neutral Evil
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
- At-will: blur
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
[b]Innate Spellcasting (1/Day).[/b] The mephit can innately cast [spell]blur[/spell], requiring no material components. Its innate spellcasting ability is Charisma.
[*]At-will: [spell]blur[/spell]
[b]Death Burst.[/b] When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 ([1d8]) fire damage.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge d6: 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
[b]Claws.[/b] Melee Weapon Attack: [+2] to hit, reach 5 ft., one creature. Hit: 2 ([1d4]) slashing damage plus 2 ([1d4]) fire damage. [b]Steam Breath (Recharge [d6]: 6).[/b] The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 ([1d8]) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
Variant: Summon Mephits (1/Day)
The mephit has a 25% (d100) chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
[big]Variant: Summon Mephits (1/Day)[/big] The mephit has a 25% ([d100]) chance of summoning [1d4] mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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