Kassoon

Spirit Naga

Spirit Naga

Large monstrosity, Chaotic EvilLarge monstrosity, Chaotic Evil
Armor Class 15 (natural armor)15 (natural armor)
Hit Points 75 (10d10+20)75 ([10d10+20])
+/-/*

Speed 40 ft.40 ft.

STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)

Token URL:
Saving Throws Dex +6, Con +5, Wis +5, Cha +6 Dex [+6], Con [+5], Wis [+5], Cha [+6]
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities poison
Condition Immunities charmed, poisoned charmed, poisoned
Senses darkvision 60 ft., passive Perception 12darkvision 60 ft., passive Perception 12
Languages Abyssal, CommonAbyssal, Common
PB +3
Challenge 8 (3,900 XP)

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Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:


Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

[b]Spellcasting.[/b] The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, [+6] to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: [*]Cantrips (at will): [spell]mage hand[/spell], [spell]minor illusion[/spell], [spell]ray of frost[/spell]
[*]1st level (4 slots): [spell]charm person[/spell], [spell]detect magic[/spell], [spell]sleep[/spell]
[*]2nd level (3 slots): [spell]detect thoughts[/spell], [spell]hold person[/spell]
[*]3rd level (3 slots): [spell]lightning bolt[/spell], [spell]water breathing[/spell]
[*]4th level (3 slots): [spell]blight[/spell], [spell]dimension door[/spell]
[*]5th level (2 slots): [spell]dominate person[/spell]
[b]Rejuvenation.[/b] If it dies, the naga returns to life in [1d6] days and regains all its hit points. Only a [spell]wish[/spell] spell can prevent this trait from functioning.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

[b]Bite.[/b] Melee Weapon Attack: [+7] to hit, reach 10 ft., one creature. Hit: 7 ([1d6 + 4]) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 ([7d8]) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 

Details

 
Source Monster Manual pg 234
 
Environments underdark
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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