Kassoon

Smoke Mephit

Smoke Mephit

Small elemental, Neutral EvilSmall elemental, Neutral Evil
Armor Class 1212
[~<13]
+/-/*
Hit Points 22 (5d6+5)22 ([5d6+5])
[~1-6]
Speed 30 ft., fly 30 ft.30 ft., fly 30 ft.

STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Token URL:
Saving Throws
Skills Perception +2, Stealth +4 Perception [+2], Stealth [+4]
Damage Vulnerabilities
Damage Resistances
Damage Immunities fire, poison
Condition Immunities poisoned poisoned
Senses darkvision 60 ft., passive Perception 12darkvision 60 ft., passive Perception 12
Languages Auran, IgnanAuran, Ignan
PB +2
Challenge 1/4 (50 XP)

[+instructions]

Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.



Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

[b]Innate Spellcasting (1/Day).[/b] The mephit can innately cast [spell]dancing lights[/spell], requiring no material components. Its innate spellcasting ability is Charisma. [*]At-will: [spell]dancing lights[/spell]
[b]Death Burst.[/b] When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

Actions

[~Hit +2, DC <13, DPR 0-1]

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Cinder Breath (Recharge d6: 6). The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.

[b]Claws.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: 4 ([1d4 + 2]) slashing damage. [b]Cinder Breath (Recharge [d6]: 6).[/b] The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.

Legendary Actions

 

Details

Variant: Summon Mephits (1/Day)


The mephit has a 25% (d100) chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

[big]Variant: Summon Mephits (1/Day)[/big] The mephit has a 25% ([d100]) chance of summoning [1d4] mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
 
Source Monster Manual pg 217
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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