Kassoon

Quadrone

Quadrone

Medium construct, Lawful NeutralMedium construct, Lawful Neutral
Armor Class 16 (natural armor)16 (natural armor)
Hit Points 22 (4d8+4)22 ([4d8+4])
+/-/*

Speed 30 ft., fly 30 ft.30 ft., fly 30 ft.

STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Token URL:
Saving Throws
Skills Perception +2 Perception [+2]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses truesight 120 ft., passive Perception 12truesight 120 ft., passive Perception 12
Languages ModronModron
PB +2
Challenge 1 (200 XP)

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Axiomatic Mind. The quadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

[b]Axiomatic Mind.[/b] The quadrone can't be compelled to act in a manner contrary to its nature or its instructions. [b]Disintegration.[/b] If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The quadrone makes two fist attacks or four shortbow attacks.

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

[b]Multiattack.[/b] The quadrone makes two fist attacks or four shortbow attacks. [b]Fist.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 3 ([1d4 + 1]) bludgeoning damage. [b]Shortbow.[/b] Ranged Weapon Attack: [+4] to hit, range 80/320 ft., one target. Hit: 5 ([1d6 + 2]) piercing damage.

Legendary Actions

 

Details

Variant: Rogue Modrons


A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.

A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.

[big]Variant: Rogue Modrons[/big] A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues. A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.
 
Source Monster Manual pg 226
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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