Kassoon

Nalfeshnee

Nalfeshnee

Large fiend (demon), Chaotic EvilLarge fiend (demon), Chaotic Evil
Armor Class 18 (natural armor)18 (natural armor)
[~<13]
+/-/*
Hit Points 184 (16d10+96)184 ([16d10+96])
[~1-6]
Speed 20 ft., fly 30 ft.20 ft., fly 30 ft.

STR
21 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
19 (+4)
WIS
12 (+1)
CHA
15 (+2)

Token URL:
Saving Throws Con +11, Int +9, Wis +6, Cha +7 Con [+11], Int [+9], Wis [+6], Cha [+7]
Skills
Damage Vulnerabilities
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned poisoned
Senses truesight 120 ft., passive Perception 11truesight 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.Abyssal, telepathy 120 ft.
PB +5
Challenge 13 (10,000 XP)

[+instructions]

Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects.

[b]Magic Resistance.[/b] The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus (Recharge d6: 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

[b]Multiattack.[/b] The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. [b]Bite.[/b] Melee Weapon Attack: [+10] to hit, reach 5 ft., one target. Hit: 32 ([5d10 + 5]) piercing damage. [b]Claw.[/b] Melee Weapon Attack: [+10] to hit, reach 10 ft., one target. Hit: 15 ([3d6 + 5]) slashing damage. [b]Horror Nimbus (Recharge [d6]: 5-6).[/b] The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. [b]Teleport.[/b] The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

 

Details

Variant: Summon Demon (1/Day)


The demon chooses what to summon and attempts a magical summoning.

A nalfeshnee has a 50% (d100) chance of summoning 1d4 vrock, 1d3 hezrou, 1d2 glabrezu, or one nalfeshnee.

A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

[big]Variant: Summon Demon (1/Day)[/big] The demon chooses what to summon and attempts a magical summoning. A nalfeshnee has a 50% ([d100]) chance of summoning [1d4] [monster]vrock[/monster], [1d3] [monster]hezrou[/monster], [1d2] [monster]glabrezu[/monster], or one nalfeshnee. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
 
Source Monster Manual pg 62
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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