Mud Mephit
Mud Mephit
Small elemental, Neutral EvilSmall elemental, Neutral Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
[b]Death Burst.[/b] When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn. [b]False Appearance.[/b] While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Actions
Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.
Mud Breath (Recharge d6: 6). The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
[b]Fists.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one creature. Hit: 4 ([1d6 + 1]) bludgeoning damage. [b]Mud Breath (Recharge [d6]: 6).[/b] The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Details
Variant: Summon Mephits (1/Day)
The mephit has a d100: 25% chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
[big]Variant: Summon Mephits (1/Day)[/big] The mephit has a [d100]: 25% chance of summoning [1d4] mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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