Ice Devil
Ice Devil
Large fiend (devil), Lawful EvilLarge fiend (devil), Lawful Evil
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
[b]Devil's Sight.[/b] Magical darkness doesn't impede the devil's darkvision. [b]Magic Resistance.[/b] The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.
Wall of Ice (Recharge d6: 6). The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.
When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.
The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.
[b]Multiattack.[/b] The devil makes three attacks: one with its bite, one with its claws, and one with its tail. [b]Bite.[/b] Melee Weapon Attack: [+10] to hit, reach 5 ft., one target. Hit: 12 ([2d6 + 5]) piercing damage plus 10 ([3d6]) cold damage. [b]Claws.[/b] Melee Weapon Attack: [+10] to hit, reach 5 ft., one target. Hit: 10 ([2d4 + 5]) slashing damage plus 10 ([3d6]) cold damage. [b]Tail.[/b] Melee Weapon Attack: [+10] to hit, reach 10 ft., one target. Hit: 12 ([2d6 + 5]) bludgeoning damage plus 10 ([3d6]) cold damage. [b]Wall of Ice (Recharge [d6]: 6).[/b] The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 ([10d6]) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 ([5d6]) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.
Legendary Actions
Details
Shout outs: Stacey, Nicole Carey-elmer, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Conrad Carlson, Igor, Tiffany Mathis, Jordan Florez, Devantre Blackmon, Robert Rich, Miha Pavlovič, Mohammed Murtuza, bob leponge, TheFiendSaint, Robin Ellis-Foster, Deanna Pyle, Meme Pitt-Melton, E.D.F., Devon Bickel, IcySky121, Dan Evans, Lorena Stuart, Zee Livezey, Alexandra Nguyen, KuroKimora, Christianna Schommer, Kerry Melton, SpiritFang, Lizette Marie, DJ_Kelf, Insomic Panda, Laure Wouters, ItsWebby, paige anderson, Cassandra Keyes, Simon Wegerstedt, Naomi B, charles phillips, cgates, Darel Boyer, Rupert Borthwick, Michael Kraus, Rhys Blythe, Anthony Lopez, Nick Soucy, Dustin Gatliff, Melanie Warga, Jeremiah Walker, D. G. Speirs (The Tao of Maud), Randall Welker, Shyler Lance, Bryan Sheairs, matteo carbini, Koto Sinclair, Max Hops, Kris Drummond, Sarah Holland, Joshua David Maddox, Jennifer Smith, Standish Writes, Ray Bissonnette, Joe Dalby, Joline Tran, Matt Price, Yuki, ShortyMcgibble, Alex Lavigne, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, David Davidson, eric sun, Furbee Merchant, Jason Wenneman, Gundar Wez, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, Ejay Mcmaster, RiGarou, Rebecca Montelli, John Karels, wintersanctuary, Dylan Williams, Snowy Snow, Jakasaras 4che, Nahellion, Robert D O'Dell, Alexander Garcia, Dale Wyble, Serena Verden, Alexander Griffiths, SnipsGTI, bilbens baggo, Stuart, IbKelek, Galygious, Nicole Patten, Clementine Turner, T. Alexander, Tim Mason, Maxwell Mayer, Gannon Dubay, Caio Mantovani Alves, Thobek, Aaron Teupe, Celso R Garcia III, Felix Schmäche, John, RRare, Brice Carpenter, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Conor Quinn, Natalie Luttrell, Balanced Game Review, Stefan Gottschalk's, Matthew Wood, Royce Dillard, Bartis Edmond Hawley-Wall, Christina Majchrzak, jeremy baisch, Ivee Ransford, Zealot23, Nich Smith, Andre Wills, CJMAXP, Keaton Permenter, Shazear, Curran Vallejo, Leanna Orr, YaBoiBellabean, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Topher Scott, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
