Hobgoblin Captain
Hobgoblin Captain
Medium humanoid (goblinoid), Lawful EvilMedium humanoid (goblinoid), Lawful Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
[b]Martial Advantage.[/b] Once per turn, the hobgoblin can deal an extra 10 ([3d6]) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Multiattack. The hobgoblin makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
[b]Multiattack.[/b] The hobgoblin makes two greatsword attacks. [b]Greatsword.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 9 ([2d6 + 2]) slashing damage. [b]Javelin.[/b] Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ([1d6 + 2]) piercing damage. [b]Leadership (Recharges after a Short or Long Rest).[/b] For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a [d4] to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
Legendary Actions
Details
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