Gnoll
Gnoll
Medium humanoid (gnoll), Chaotic EvilMedium humanoid (gnoll), Chaotic Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
[b]Rampage.[/b] When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: 4 ([1d4 + 2]) piercing damage. [b]Spear.[/b] Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ([1d6 + 2]) piercing damage, or 6 ([1d8 + 2]) piercing damage if used with two hands to make a melee attack. [b]Longbow.[/b] Ranged Weapon Attack: [+3] to hit, range 150/600 ft., one target. Hit: 5 ([1d8 + 1]) piercing damage.
Legendary Actions
Details
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