Kassoon

Gladiator

Gladiator

Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Armor Class 16 (studded leather armor, shield)16 (studded leather armor, shield)
+/-/*
Hit Points 112 (15d8+45)112 ([15d8+45])
Speed 30 ft.30 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)

Token URL:
Saving Throws Str +7, Dex +5, Con +6 Str [+7], Dex [+5], Con [+6]
Skills Athletics +10, Intimidation +5 Athletics [+10], Intimidation [+5]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 11passive Perception 11
Languages any one language (usually Common)any one language (usually Common)
PB +3
Challenge 5 (1,800 XP)

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Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

[b]Brave.[/b] The gladiator has advantage on saving throws against being frightened.

[b]Brute.[/b] A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions


Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

[b]Multiattack.[/b] The gladiator makes three melee attacks or two ranged attacks.

[b]Spear.[/b] Melee or Ranged Weapon Attack: [+7] to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 ([2d6 + 4]) piercing damage, or 13 ([2d8 + 4]) piercing damage if used with two hands to make a melee attack.

[b]Shield Bash.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one creature. Hit: 9 ([2d4 + 4]) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

[big]Reactions[/big]
[b]Parry.[/b] The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Legendary Actions

 

Details

 
Source Monster Manual pg 346
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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