Kassoon

Gladiator

Gladiator

Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Armor Class 16 (studded leather armor, shield)16 (studded leather armor, shield)
[~<13]
+/-/*
Hit Points 112 (15d8+45)112 ([15d8+45])
[~1-6]
Speed 30 ft.30 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)

Token URL:
Saving Throws Str +7, Dex +5, Con +6 Str [+7], Dex [+5], Con [+6]
Skills Athletics +10, Intimidation +5 Athletics [+10], Intimidation [+5]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 11passive Perception 11
Languages any one language (usually Common)any one language (usually Common)
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

[b]Brave.[/b] The gladiator has advantage on saving throws against being frightened.

[b]Brute.[/b] A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions


Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

[b]Multiattack.[/b] The gladiator makes three melee attacks or two ranged attacks.

[b]Spear.[/b] Melee or Ranged Weapon Attack: [+7] to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 ([2d6 + 4]) piercing damage, or 13 ([2d8 + 4]) piercing damage if used with two hands to make a melee attack.

[b]Shield Bash.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one creature. Hit: 9 ([2d4 + 4]) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

[big]Reactions[/big]
[b]Parry.[/b] The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Legendary Actions

 

Details

 
Source Monster Manual pg 346
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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