Kassoon

Flameskull

Flameskull

Tiny undead, Neutral EvilTiny undead, Neutral Evil
Armor Class 1313
+/-/*
Hit Points 40 (9d4+18)40 ([9d4+18])
Speed 0 ft., fly 40 ft. (hover)0 ft., fly 40 ft. (hover)

STR
1 (-5)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)

Token URL:
Saving Throws
Skills Arcana +5, Perception +2 Arcana [+5], Perception [+2]
Damage Vulnerabilities
Damage Resistances lightning, necrotic, piercing
Damage Immunities cold, fire, poison
Condition Immunities charmed, frightened, paralyzed, poisoned, prone charmed, frightened, paralyzed, poisoned, prone
Senses darkvision 60 ft., passive Perception 12darkvision 60 ft., passive Perception 12
Languages CommonCommon
PB +2
Challenge 4 (1,100 XP)

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Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:


Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.

Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

[b]Spellcasting.[/b] The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, [+5] to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared: [*]Cantrips (at will): [spell]mage hand[/spell]
[*]1st level (3 slots): [spell]magic missile[/spell], [spell]shield[/spell]
[*]2nd level (2 slots): [spell]blur[/spell], [spell]flaming sphere[/spell]
[*]3rd level (1 slots): [spell]fireball[/spell]
[b]Illumination.[/b] The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action. [b]Magic Resistance.[/b] The flameskull has advantage on saving throws against spells and other magical effects. [b]Rejuvenation.[/b] If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or [spell]remove curse[/spell] spell is cast on them.

Actions

Multiattack. The flameskull uses Fire Ray twice.

Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.

[b]Multiattack.[/b] The flameskull uses Fire Ray twice. [b]Fire Ray.[/b] Ranged Spell Attack: [+5] to hit, range 30 ft., one target. Hit: 10 ([3d6]) fire damage.

Legendary Actions

 

Details

 
Source Monster Manual pg 134
 
Environments underdark
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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