Kassoon

Balor

Balor

Huge fiend (demon), chaotic evilHuge fiend (demon), chaotic evil
Armor Class 19 (natural armor)19 (natural armor)
[~<13]
+/-/*
Hit Points 262 (21d12+126)262 ([21d12+126])
[~1-6]
Speed 40 ft., fly 80 ft.40 ft., fly 80 ft.

STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)

Token URL:
Saving Throws Str +14, Con +12, Wis +9, Cha +12 Str [+14], Con [+12], Wis [+9], Cha [+12]
Skills
Damage Vulnerabilities
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned poisoned
Senses truesight 120 ft., passive Perception 13truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.Abyssal, telepathy 120 ft.
PB +6
Challenge 19 (22,000 XP)

[+instructions]

Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.

Magic Weapons. The balor's weapon attacks are magical.

[b]Death Throes.[/b] When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 ([20d6]) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

[b]Fire Aura.[/b] At the start of each of the balor's turns, each creature within 5 feet of it takes 10 ([3d6]) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 ([3d6]) fire damage.

[b]Magic Resistance.[/b] The balor has advantage on saving throws against spells and other magical effects.

[b]Magic Weapons.[/b] The balor's weapon attacks are magical.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The balor makes two attacks: one with its longsword and one with its whip.

Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

[b]Multiattack.[/b] The balor makes two attacks: one with its longsword and one with its whip.

[b]Longsword.[/b] Melee Weapon Attack: [+14] to hit, reach 10 ft., one target. Hit: 21 ([3d8+8]) slashing damage plus 13 ([3d8]) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

[b]Whip.[/b] Melee Weapon Attack: [+14] to hit, reach 30 ft., one target. Hit: 15 ([2d6+8]) slashing damage plus 10 ([3d6]) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

[b]Teleport.[/b] The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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