Kassoon

Efreeti

Efreeti

Large elemental, Lawful EvilLarge elemental, Lawful Evil
Armor Class 17 (natural armor)17 (natural armor)
Hit Points 200 (16d10+112)200 ([16d10+112])
+/-/*

Speed 40 ft., fly 60 ft.40 ft., fly 60 ft.

STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)

Token URL:
Saving Throws Int +7, Wis +6, Cha +7 Int [+7], Wis [+6], Cha [+7]
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities fire
Condition Immunities
Senses darkvision 120 ft., passive Perception 12darkvision 120 ft., passive Perception 12
Languages IgnanIgnan
PB +4
Challenge 11 (7,200 XP)

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Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

[b]Innate Spellcasting.[/b] The efreeti's innate spellcasting ability is Charisma (spell save DC 15, [+7] to hit with spell attacks). It can innately cast the following spells, requiring no material components:
[*]At-will: [spell]detect magic[/spell]
[*]3/day: [spell]enlarge/reduce[/spell], [spell]tongues[/spell]
[*]1/day: [spell]conjure elemental[/spell] (fire elemental only), [spell]gaseous form[/spell], [spell]invisibility[/spell], [spell]major image[/spell], [spell]plane shift[/spell], [spell]wall of fire[/spell]

[b]Elemental Demise.[/b] If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

[b]Multiattack.[/b] The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

[b]Scimitar.[/b] Melee Weapon Attack: [+10] to hit, reach 5 ft., one target. Hit: 13 ([2d6 + 6]) slashing damage plus 7 ([2d6]) fire damage.

[b]Hurl Flame.[/b] Ranged Spell Attack: [+7] to hit, range 120 ft., one target. Hit: 17 ([5d6]) fire damage.

Legendary Actions

 

Details

 
Source Monster Manual pg 145
 
Environments desert
 
Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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