Demilich
Demilich
Tiny undead, Neutral EvilTiny undead, Neutral Evil
Avoidance. If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Legendary Resistance (3/Day). If the demilich fails a saving throw, it can choose to succeed instead.
Turn Immunity. The demilich is immune to effects that turn undead.
[b]Avoidance.[/b] If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
[b]Legendary Resistance (3/Day).[/b] If the demilich fails a saving throw, it can choose to succeed instead.
[b]Turn Immunity.[/b] The demilich is immune to effects that turn undead.
Actions
Howl (Recharge d6: 5-6). The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.
Life Drain. The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.
[b]Howl (Recharge [d6]: 5-6).[/b] The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.
[b]Life Drain.[/b] The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 ([6d6]) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.
Legendary Actions
The Demilich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Demilich regains spent legendary actions at the start of its turn.
Flight. The demilich flies up to half its flying speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demilich's next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich's next turn.
Energy Drain (Costs 2 Actions). Each creature with in 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creature's hit point maximum is magically reduced by 10 (3d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. A creature's hit point maximum can be restored with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success.
The Demilich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Demilich regains spent legendary actions at the start of its turn.[b]Flight.[/b] The demilich flies up to half its flying speed.
[b]Cloud of Dust.[/b] The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demilich's next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich's next turn.
[b]Energy Drain (Costs 2 Actions).[/b] Each creature with in 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creature's hit point maximum is magically reduced by 10 ([3d6]). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. A creature's hit point maximum can be restored with the [spell]greater restoration[/spell] spell or similar magic.
[b]Vile Curse (Costs 3 Actions).[/b] The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success.
Details
Shout outs: Stacey, Mark L, Price Webb, Lj Nielson, Daniel Wise, big jimbo, Conall Reilly, Alex, Violet Floyd, keith oneal rogers, Val Lorenzo Pilapil, Mika, William Bamann, Patrick Natale, Cam Largent, Thaddeus Johnson, Ramona Schjeldal Viking, Mykaela Grube, Donavan Guay, Jack Stevens, Sam Davis, Chandlor Desper, Layha Quinn, Rebecca Wheeler, Masca Boom, Jordan, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Conrad Carlson, Tiffany Mathis, Joseph Mitchell, Jordan Florez, Devantre Blackmon, Robert Rich, bob leponge, TheFiendSaint, Robin Ellis-Foster, Deanna Pyle, Jess, Meme Pitt-Melton, E.D.F., Lorena Stuart, Zee Livezey, Alexandra Nguyen, KuroKimora, ryan scott, Christianna Schommer, Kerry Melton, SpiritFang, Lizette Marie, DJ_Kelf, Insomic Panda, paige anderson, Cassandra Keyes, Simon Wegerstedt, Naomi B, charles phillips, Darel Boyer, Rupert Borthwick, Anthony Lopez, Nick Soucy, Melanie Warga, Jeremiah Walker, Randall Welker, Shyler Lance, Bryan Sheairs, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Ray Bissonnette, Joe Dalby, Joline Tran, Matt Price, Yuki, ShortyMcgibble, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, David Davidson, eric sun, Bruce Willison, Gundar Wez, Ken Shapiro, Matthew payne, Jacob Plummer, Rebecca Montelli, John Karels, Dylan Williams, Nahellion, Serena Verden, Alexander Griffiths, SnipsGTI, bilbens baggo, Stuart, IbKelek, Galygious, Tim Mason, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Celso R Garcia III, Felix Schmäche, John, Miss Zilla M, RRare, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Conor Quinn, Natalie Luttrell, Balanced Game Review, Stefan Gottschalk's, Matthew Wood, Royce Dillard, DiegoDeath, Remora's Jewel, Bartis Edmond Hawley-Wall, Dawnwolf, Buffonturtle, Christina Majchrzak, jeremy baisch, Ivee Ransford, Zealot23, Bruxius, Shane Andrews, CJMAXP, The Dreaded Squirrel, Chevy Jones, Keaton Permenter, Shazear, Curran Vallejo, Leanna Orr, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Topher Scott, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
