Kassoon

Arcanaloth

Arcanaloth

Medium fiend (yugoloth), Neutral EvilMedium fiend (yugoloth), Neutral Evil
Armor Class 17 (natural armor)17 (natural armor)
[~<13]
+/-/*
Hit Points 104 (16d8+32)104 ([16d8+32])
[~1-6]
Speed 30 ft., fly 30 ft.30 ft., fly 30 ft.

STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
17 (+3)

Token URL:
Saving Throws Dex +5, Int +9, Wis +7, Cha +7 Dex [+5], Int [+9], Wis [+7], Cha [+7]
Skills Arcana +13, Deception +11, Insight +11, Perception +7 Arcana [+13], Deception [+11], Insight [+11], Perception [+7]
Damage Vulnerabilities
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities charmed, poisoned charmed, poisoned
Senses truesight 120 ft., passive Perception 17truesight 120 ft., passive Perception 17
Languages all, telepathy 120 ft.all, telepathy 120 ft.
PB +4
Challenge 12 (8,400 XP)

[+instructions]

Innate Spellcasting. The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:

Spellcasting. The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:








Magic Resistance. The arcanaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The arcanaloth's weapon attacks are magical.

[b]Innate Spellcasting.[/b] The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:
[*]At-will: [spell]alter self[/spell], [spell]darkness[/spell], [spell]heat metal[/spell], [spell]invisibility[/spell] (self only), [spell]magic missile[/spell]

[b]Spellcasting.[/b] The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, [+9] to hit with spell attacks). The arcanaloth has the following wizard spells prepared:
[*]Cantrips (at will): [spell]fire bolt[/spell], [spell]mage hand[/spell], [spell]minor illusion[/spell], [spell]prestidigitation[/spell]
[*]1st level (4 slots): [spell]detect magic[/spell], [spell]identify[/spell], [spell]shield[/spell], [spell]Tenser's floating disk[/spell]
[*]2nd level (3 slots): [spell]detect thoughts[/spell], [spell]mirror image[/spell], [spell]phantasmal force[/spell], [spell]suggestion[/spell]
[*]3rd level (3 slots): [spell]counterspell[/spell], [spell]fear[/spell], [spell]fireball[/spell]
[*]4th level (3 slots): [spell]banishment[/spell], [spell]dimension door[/spell]
[*]5th level (2 slots): [spell]contact other plane[/spell], [spell]hold monster[/spell]
[*]6th level (1 slots): [spell]chain lightning[/spell]
[*]7th level (1 slots): [spell]finger of death[/spell]
[*]8th level (1 slots): [spell]mind blank[/spell]

[b]Magic Resistance.[/b] The arcanaloth has advantage on saving throws against spells and other magical effects.

[b]Magic Weapons.[/b] The arcanaloth's weapon attacks are magical.

Actions

[~Hit +2, DC <13, DPR 0-1]

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Teleport. The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

[b]Claws.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 8 ([2d4 + 3]) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 ([3d6]) poison damage on a failed save, or half as much damage on a successful one.

[b]Teleport.[/b] The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Legendary Actions

 

Details

 
Source Monster Manual pg 313
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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