This is homebrew, submitted by a member of the community.
Infected
Infected
Medium Undead, Chaotic EvilMedium Undead, Chaotic Evilbut can’t speakunderstands the languages it knew in life
but can’t speak
Keen Hearing. The infected has advantage on Wisdom
(Perception) checks that rely on hearing.
Horde Tendencies. Infected commonly appear in groups, known as hordes. The number infected in a horde can be calculated by rolling (1d8).
[b]Keen Hearing.[/b] The infected has advantage on Wisdom
(Perception) checks that rely on hearing.
[b]Horde Tendencies.[/b] Infected commonly appear in groups, known as hordes. The number infected in a horde can be calculated by rolling ([1d8]).
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 4 ft., one target.
Hit: 4 (1d6+1) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 4 ft., one target.
Hit: 6 (2d4+1) piercing damage. If the target is a creature,
it must succeed on a DC 11 Strength saving throw or be
knocked prone.
[b]Slam.[/b] Melee Weapon Attack: [+3] to hit, reach 4 ft., one target.
Hit: 4 ([1d6+1]) bludgeoning damage.
[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 4 ft., one target.
Hit: 6 ([2d4+1]) piercing damage. If the target is a creature,
it must succeed on a DC 11 Strength saving throw or be
knocked prone.
Legendary Actions
Details
Undead infected appear to move with a jerky, uneven gait, yet they are quite agile. They are clad in the tattered clothing they wore when put to rest,and carry the stench of decay. Undead infected appear to move with a jerky, uneven gait, yet they are quite agile. They are clad in the tattered clothing they wore when put to rest,
and carry the stench of decay.
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