Kassoon

Lizardfolk

Lizardfolk

Medium humanoid (Lizardfolk), NeutralMedium humanoid (Lizardfolk), Neutral
Armor Class 15 (natural armor, shield)15 (natural armor, shield)
[~<13]
+/-/*
Hit Points 22 (4d8+4)22 ([4d8+4])
[~1-6]
Speed 30 ft., swim 30 ft.30 ft., swim 30 ft.

STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)

Token URL:
Saving Throws
Skills Perception +3, Stealth +4, Survival +5 Perception [+3], Stealth [+4], Survival [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses passive Perception 13passive Perception 13
Languages DraconicDraconic
PB +2
Challenge 1/2 (100 XP)

[+instructions]

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

[b]Hold Breath.[/b] The lizardfolk can hold its breath for 15 minutes.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

[b]Multiattack.[/b] The lizardfolk makes two melee attacks, each one with a different weapon.

[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6+2]) piercing damage.

[b]Heavy Club.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6+2]) bludgeoning damage.

[b]Javelin.[/b] Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ([1d6+2]) piercing damage.

[b]Spiked Shield.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6+2]) piercing damage.

Legendary Actions

 

Details

 
Source Monster Manual p. 204
 
Environments Forest, Swamp
 
Tactics Lizardfolk like to quickly get into melee, hoping their multiple attacks can overwhelm any opponent's defenses.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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