Kassoon

Ala

Medium fey, chaotic evil
Armor Class 17 (natural armor)
Hit Points 127 (15d8+60)127 ([15d8+60])
Speed 30 ft., fly 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)

Saving Throws
Skills Athletics +8, Perception +9, Stealth +6 Athletics [+8], Perception [+9], Stealth [+6]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities lightning, poison, thunder
Condition Immunities poisoned poisoned
Senses darkvision 60 ft., passive Perception 19darkvision 60 ft., passive Perception 19
Languages Common, Draconic
Challenge 8 (3,900 XP)

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Flyby. The ala doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Poison Flesh. The ala’s poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.
Storm’s Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning’s Kiss is made with disadvantage.

[b]Flyby.[/b] The ala doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
[b]Poison Flesh.[/b] The ala’s poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 ([3d6]) poison damage.
[b]Storm’s Strength.[/b] If an electrical storm is raging around an ala and its target, the saving throw against Lightning’s Kiss is made with disadvantage.

Actions

Multiattack. The ala makes two claw attacks or one claw and one bite attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.
Lightning’s Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

[b]Multiattack.[/b] The ala makes two claw attacks or one claw and one bite attack.
[b]Bite.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 10 ([1d10+5]) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 ([3d6]) poison damage.
[b]Claw.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 14 ([2d8+5]) slashing damage.
[b]Lightning’s Kiss (Recharge 5-6).[/b] One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 ([8d6]) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 

Details

Alas are born from galls that grow on treant trunks. Within this parasitic pocket, an ala sickens the treant and consumes its life force. When the treant dies, the ala is born in a black whirlwind.
Daughters of the Whirlwind. Alas have windblown hair and wear smoky black rags, but their true form is that of a whirlwind, which can always be seen by šestaci, those men and
women with six digits on each hand. In flight or in battle, an ala takes on a form with the upper body of a hag and a whirling vortex of air in place of hips and legs. When an ala enters a house in human form, the whole building groans in protest, as if it had
been struck by a powerful stormwind.
Alas live in the hollows of trees that were struck by lightning. They are most active when thunder rocks the forest, and when they travel hail or thunderstorms spawn around them.
Enormous Appetites. The huge-mouthed alas have voracious appetites. In the wild, they devour wolves, bears, and badgers. They prefer to hunt in settled areas, however, because they favor the taste of innocents above all else. Unsavory tribes of savage
humanoids may beg an ala’s favor (or divert its wrath) with gifts of bound captives.
Energized by Storms. In battle, an ala is constantly on the move, weaving between foes like the wind. It tears at its foes with claws and a poisonous bite, or throws wicked lightning bolts and hailstorms from afar. Woe betides the hero who confronts an ala while a storm rages overhead, because such storms energize the ala and make its lightning stronger.
Because alas wield lightning with such mastery, some sages associate them with
the god of lightning.
[i]Alas are born from galls that grow on treant trunks. Within this parasitic pocket, an ala sickens the treant and consumes its life force. When the treant dies, the ala is born in a black whirlwind.[/i]
[b]Daughters of the Whirlwind.[/b] Alas have windblown hair and wear smoky black rags, but their true form is that of a whirlwind, which can always be seen by šestaci, those men and
women with six digits on each hand. In flight or in battle, an ala takes on a form with the upper body of a hag and a whirling vortex of air in place of hips and legs. When an ala enters a house in human form, the whole building groans in protest, as if it had
been struck by a powerful stormwind.
Alas live in the hollows of trees that were struck by lightning. They are most active when thunder rocks the forest, and when they travel hail or thunderstorms spawn around them.
Enormous Appetites. The huge-mouthed alas have voracious appetites. In the wild, they devour wolves, bears, and badgers. They prefer to hunt in settled areas, however, because they favor the taste of innocents above all else. Unsavory tribes of savage
humanoids may beg an ala’s favor (or divert its wrath) with gifts of bound captives.
[b]Energized by Storms.[/b] In battle, an ala is constantly on the move, weaving between foes like the wind. It tears at its foes with claws and a poisonous bite, or throws wicked lightning bolts and hailstorms from afar. Woe betides the hero who confronts an ala while a storm rages overhead, because such storms energize the ala and make its lightning stronger.
Because alas wield lightning with such mastery, some sages associate them with
the god of lightning.
 
Source Tome of Beasts p. 13
 
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Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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