Hobgoblin
Hobgoblin
Medium humanoid (goblinoid), lawful evilMedium humanoid (goblinoid), lawful evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
[b]Martial Advantage.[/b] Once per turn, the hobgoblin can deal an extra 7 ([2d6]) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.
[b]Longsword.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 5 ([1d8+1]) slashing damage, or 6 ([1d10+1]) slashing damage if used with two hands.
[b]Longbow.[/b] Ranged Weapon Attack: [+3] to hit, range 150/600 ft., one target. Hit: 5 ([1d8+1]) piercing damage.
Legendary Actions
Details
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