This is homebrew, submitted by a member of the community.
Desmond Industries
Desmond Industries
Gargantuan Construct, UnalignedGargantuan Construct, Unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Stasis Mode. If damage would reduce Desmond Industries to 0 hit points, Desmond industries drops to 1 hit point instead and becomes unconscious for 1d8 hours during which time Desmond Industries can be entered and explored. When Desmond Industries awakens, it regains all its hit points and becomes frightened for ten minutes.
[b]Stasis Mode.[/b] If damage would reduce Desmond Industries to 0 hit points, Desmond industries drops to 1 hit point instead and becomes unconscious for 1d8 hours during which time Desmond Industries can be entered and explored. When Desmond Industries awakens, it regains all its hit points and becomes frightened for ten minutes.
Actions
Multi-Attack. Desmond Industries makes 3 slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 11 (1d12+5) piercing damage.
[b]Multi-Attack.[/b] Desmond Industries makes 3 slam attacks.
[b]Slam.[/b] Melee Weapon Attack: [+7] to hit, reach 20 ft., one creature. Hit: 11 (1d12+5) piercing damage.
Legendary Actions
Details
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