Kassoon

This is homebrew, submitted by a member of the community.

Midrem

Midrem

Medium Monstrosity, Lawful evilMedium Monstrosity, Lawful evil
Armor Class 16 (natural armor)16 (natural armor)
+/-/*
Hit Points 151 (18d8 + 61)151 (18d8 + 61)
Speed 30 ft.30 ft.

STR
13 (+1)
DEX
16 (+3)
CON
17 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)

Token URL:
Saving Throws - -
Skills Deception +5, Insight +4, Perception +4, Stealth +5 Deception +5, Insight +4, Perception +4, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Poison
Damage Immunities Cold
Condition Immunities
Senses darkvision 60 ft., passive Perception 14darkvision 60 ft., passive Perception 14
Languages -Common-Common
PB +3
Challenge 7 (2,900 XP)

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Freezing Gaze. When a creature that can see the Midrem's eyes starts its turn within 30 feet of the Midrem, the Midrem can force it to make a DC 14 Constitution saving throw if the Midrem isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly frozen into an ice figure. Otherwise, a creature that fails the save begins to freeze solid and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming frozen on a failure or ending the effect on a success. The frozen effect lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the Midrem until the start of its next turn, when it can avert its eyes again. If the creature looks at the Midrem in the meantime, it must immediately make the save.
If the Midrem sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the Midrem is, due to its curse, affected by its own gaze.

[b]Freezing Gaze.[/b] When a creature that can see the Midrem's eyes starts its turn within 30 feet of the Midrem, the Midrem can force it to make a DC 14 Constitution saving throw if the Midrem isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly frozen into an ice figure. Otherwise, a creature that fails the save begins to freeze solid and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming frozen on a failure or ending the effect on a success. The frozen effect lasts until the creature is freed by the [i]greater restoration[/i] spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the Midrem until the start of its next turn, when it can avert its eyes again. If the creature looks at the Midrem in the meantime, it must immediately make the save.
If the Midrem sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the Midrem is, due to its curse, affected by its own gaze.

Actions

Multiattack. The Midrem makes either three melee attacks


one with is snake hair and two with its shortsword
or two ranged attacks with its longbow.

Snake Hair. Melee Weapon Attack: +6 to hit, reach 5ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

[b]Multiattack.[/b] The Midrem makes either three melee attacks---one with is snake hair and two with its shortsword---or two ranged attacks with its longbow.

[b]Snake Hair.[/b] [i]Melee Weapon Attack:[/i] +6 to hit, reach 5ft., one creature. [i]Hit:[/i] 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.

[b]Shortsword.[/b] [i]Melee Weapon Attack:[/i] +6 to hit, reach 5ft., one target. [i]Hit:[/i] 6 (1d6 + 3) piercing damage.

[b]Longbow.[/b] [i]Ranged Weapon Attack:[/i] +6 to hit, range 150/600 ft., one target. [i]Hit:[/i] 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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