Kassoon

Hangman Tree

Huge Plant, Neutral Evil
Armor Class 17
Hit Points 92 (1d156)92 ([1d156])
Speed 15 ft.
STR
22 (+6)
DEX
8 (-1)
CON
23 (+6)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws - -
Skills - -
Damage Vulnerabilities
Damage Resistances magic
Damage Immunities poison
Condition Immunities blinded, deafened, frightened, paralyzed, poisoned, prone blinded, deafened, frightened, paralyzed, poisoned, prone
Senses blindsight 30 ft, passive Perception 11, tremorsense 60ftblindsight 30 ft, passive Perception 11, tremorsense 60ft
Languages sylvan, common
Challenge 7 (2,900 XP)

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Multiattack The hangman tree makes three vine attacks

Vine Athletics (Grapple) Check: +9, reach 10 ft., one target. On a success the target is constricted and takes 9 (1d6+6) bludgeoning damage, and 9 (1d6+6) more at the start of each of the hangman tree’s turns as long as they remain grappled. The hangman tree can grapple up to three creatures with its vines at a time

Swallow Athletics (Grapple) Check: +9. The hangman tree makes another grapple check against one medium or smaller creature grappled by one of its vines. If successful, the creature is sucked into the trunk of the hangman tree, where it is blinded and restrained. It takes 13 (2d6+6) bludgeoning damage, and 13 (2d6+6) more at the start of each of the hangman trees turns. Up to three medium creatures, or twice as many smaller creatures, may be in the trunk of the hangman tree at any given time. On any turn when the hangman tree takes 30 or more damage, it must succeed on a DC 16 Constitution save or release any swallowed creatures. Swallowed creatures are automatically released should the hangman tree be killed.


Hallucinatory Spores (1/day). The hangman tree can release a cloud of spores in a 50-foot-radius spread. Creatures in the area must make a DC 15 Wisdom save or believe the hangman tree to be a perfectly ordinary tree—or at worst, a treant or some other friendly tree-like creature. An affected creature becomes passive for 2d6 minutes and refuses to attack the hangman tree during this time. An affected creature can attempt a new Wisdom save each round that the tree attacks an ally—if a hallucinating creature is attacked by the tree, it gains advantage on the save to see through the hallucination. A creature may substitute their Investigation check for their Wisdom save if they spend their action examining the tree.

[b]Multiattack[/b] The hangman tree makes three vine attacks

[b]Vine[/b] Athletics (Grapple) Check: +9, reach 10 ft., one target. On a success the target is constricted and takes 9 ([1d6+6]) bludgeoning damage, and 9 ([1d6+6]) more at the start of each of the hangman tree’s turns as long as they remain grappled. The hangman tree can grapple up to three creatures with its vines at a time

[b]Swallow[/b] Athletics (Grapple) Check: +9. The hangman tree makes another grapple check against one medium or smaller creature grappled by one of its vines. If successful, the creature is sucked into the trunk of the hangman tree, where it is blinded and restrained. It takes 13 ([2d6+6]) bludgeoning damage, and 13 ([2d6+6]) more at the start of each of the hangman trees turns. Up to three medium creatures, or twice as many smaller creatures, may be in the trunk of the hangman tree at any given time. On any turn when the hangman tree takes 30 or more damage, it must succeed on a DC 16 Constitution save or release any swallowed creatures. Swallowed creatures are automatically released should the hangman tree be killed.


[b]Hallucinatory Spores[/b] (1/day). The hangman tree can release a cloud of spores in a 50-foot-radius spread. Creatures in the area must make a DC 15 Wisdom save or believe the hangman tree to be a perfectly ordinary tree—or at worst, a treant or some other friendly tree-like creature. An affected creature becomes passive for [2d6] minutes and refuses to attack the hangman tree during this time. An affected creature can attempt a new Wisdom save each round that the tree attacks an ally—if a hallucinating creature is attacked by the tree, it gains advantage on the save to see through the hallucination. A creature may substitute their Investigation check for their Wisdom save if they spend their action examining the tree.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d0) piercing damage.

[b]Bite.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one creature. Hit: (1d0) piercing damage.

Legendary Actions

 

Details

The hangman tree prefers to lie in wait near remote forest tracks and game trails, waiting for victims to wander by. These carnivorous plants are incredibly patient, and can wait for months in a single location for food to approach. When prey does draw near, the tree's vines lash like striking snakes. ... The tree generally only swallows one foe whole at a time, letting its other captured victims dangle and ripen until it is ready to feed on them.

A hangman tree is 30 feet tall and weighs 12,000 pounds."
The hangman tree prefers to lie in wait near remote forest tracks and game trails, waiting for victims to wander by. These carnivorous plants are incredibly patient, and can wait for months in a single location for food to approach. When prey does draw near, the tree's vines lash like striking snakes. ... The tree generally only swallows one foe whole at a time, letting its other captured victims dangle and ripen until it is ready to feed on them.

A hangman tree is 30 feet tall and weighs 12,000 pounds."
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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