Kassoon

Cave Salamander

Small Beast, unaligned
Armor Class 12
Hit Points 10 (3d6+1)10 (3d6+1)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
7 (-2)
WIS
8 (-1)
CHA
10 (+0)

Saving Throws - -
Skills Perception +4, Stealth +4 Perception +4, Stealth +4
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities -
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge 1/8 (25 XP)

Rock Camouflage The salamander has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Sunlight Sensitivity While in sunlight, the salamander has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Dying Breath When the salamander dies, it breaths out a cloud of poisonous breath. Each creature within 10 feet of it must succeed on a DC 11 Constitution saving throw, or take 4 (1d8) poison damage.

<strong>Rock Camouflage</strong> The salamander has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

<strong>Sunlight Sensitivity</strong> While in sunlight, the salamander has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

<strong>Dying Breath</strong> When the salamander dies, it breaths out a cloud of poisonous breath. Each creature within 10 feet of it must succeed on a DC 11 Constitution saving throw, or take 4 (1d8) poison damage.

Actions

Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage.

Poison Breath (Recharge 5-6) The salamander exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

<strong>Bite</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage.

<strong>Poison Breath (Recharge 5-6)</strong> The salamander exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions


 

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