This is homebrew, submitted by a member of the community.
Koalinth Sergeant
Koalinth Sergeant
Medium humanoid (goblinoid), lawful evilMedium humanoid (goblinoid), lawful evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Amphibious. The koalinth can breathe air and water.
Martial Advantage. Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.
[b]Amphibious.[/b] The koalinth can breathe air and water.
[b]Martial Advantage.[/b] Once per turn, the sergeant can deal an extra 7 ([2d6]) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.
Actions
Multiattack. The sergeant makes two melee attacks with its trident.
Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Hooked Net. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4+2) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.
Reactions
Spear the Helpless (2/Day). Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.
[b]Multiattack.[/b] The sergeant makes two melee attacks with its trident.
[b]Trident.[/b] Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ([1d6+2]) piercing damage, or 6 ([1d8+2]) piercing damage if used with two hands to make a melee attack.
[b]Hooked Net.[/b] Ranged Weapon Attack: [+4] to hit, range 10/30 ft., one target. Hit: 4 ([1d4+2]) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.
[big]Reactions[/big]
[b]Spear the Helpless (2/Day).[/b] Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.
Legendary Actions
Details
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