Kassoon

This is homebrew, submitted by a member of the community.

Sahuagin High Priest, Cybele

Sahuagin High Priest, Cybele

Medium humanoid (sahuagin), lawful evilMedium humanoid (sahuagin), lawful evil
Armor Class 16(natural armor)16(natural armor)
[~<13]
+/-/*
Hit Points 112 (lld8+22)112 (ll[d8+22])
[~1-6]
Speed 30 ft., swim 40 ft. 30 ft., swim 40 ft.

STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
12 (+1)

Token URL:
Saving Throws Wis +6 Wis +6
Skills Insight +6, Perception +6 Insight +6, Perception +6
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 120 ft., passive Perception 16darkvision 120 ft., passive Perception 16
Languages Sahuagin, CommonSahuagin, Common
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Blood Frenzy. The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The high priestess can magically command any shark within 120 feet of her, using a limited telepathy.
Spellcasting. The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
l st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon(trident)
3rd level (3 slots): bestow curse.fear, mass healing word, tongues
4th level (l slots): banishment

[b]Blood Frenzy.[/b] The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Limited Amphibiousness.[/b] The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
[b]Shark Telepathy.[/b] The high priestess can magically command any shark within 120 feet of her, using a limited telepathy.
[b]Spellcasting.[/b] The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, [+6] to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): [spell]guidance[/spell], [spell]mending[/spell], [spell]resistance[/spell], [spell]thaumaturgy[/spell]
l st level (4 slots): [spell]bless[/spell], [spell]detect magic[/spell], [spell]guiding bolt[/spell]
2nd level (3 slots): [spell]hold person[/spell], [spell]spiritual weapon[/spell](trident)
3rd level (3 slots): [spell]bestow curse[/spell].[spell]fear[/spell], [spell]mass healing word[/spell], [spell]tongues[/spell]
4th level (l slots): [spell]banishment[/spell]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws.
Toothsome Staff. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 11 (2d8+2) piercing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 4 (ld4+2) piercing damage.
Claws. Melee Weapon Attack: +5 to hit. reach 5 ft., one target.
Hit: 4 (ld4+2) slashing damage.

[b]Multiattack.[/b] The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws.
[b]Toothsome Staff.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft.,
one target. Hit: 11 ([2d8+2]) piercing damage.
[b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target.
Hit: 4 (l[d4+2]) piercing damage.
[b]Claws.[/b] Melee Weapon Attack: [+5] to hit. reach 5 ft., one target.
Hit: 4 (l[d4+2]) slashing damage.

Legendary Actions

 

Details

A sahuagin high priestess is the most devout and ferocious of all Sekolah's worshipers. Armed with a staff studded with jagged shark's teeth, she can be seen leading dark rituals in The Final Enemy. A sahuagin high priestess is the most devout and ferocious of all Sekolah's worshipers. Armed with a staff studded with jagged shark's teeth, she can be seen leading dark rituals in The Final Enemy.
 
Source Ghosts of Saltmarsh, p.251
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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