This is homebrew, submitted by a member of the community.
Winter Eladrin
Winter Eladrin
Medium fey (elf), chaotic neutralMedium fey (elf), chaotic neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Fey Step (Recharge 4–6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
Innate Spellcasting. The eladrin's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:At will: fog cloud, gust of wind
1/day each: cone of cold, ice storm
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. While charmed in this way, the creature has disadvantage on ability checks and saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success
[b]Fey Step (Recharge 4–6).[/b] As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
[b]Innate Spellcasting.[/b] The eladrin's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: fog cloud, gust of wind
1/day each: cone of cold, ice storm
[b]Magic Resistance.[/b] The eladrin has advantage on saving throws against spells and other magical effects.
[b]Sorrowful Presence.[/b] Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. While charmed in this way, the creature has disadvantage on ability checks and saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Frigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10) cold damage.
Longsword. Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 4 ([1d8]) slashing damage, or 5 ([1d10]) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: [+4] to hit, range 150/600 ft., one target. Hit: 4 ([1d8]) piercing damage.
Frigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 ([2d10]) cold damage.
Legendary Actions
Details
Shout outs: Stacey, Bob the Skull, Cesartyrus, Christianna Schommer, Suzi Clive, Kerry Melton, Matt Hudson, Chris M, Lizette Marie, Sophia McDuffee, Insomic Panda, Laure Wouters, ItsWebby, Catherine Nelson, Cassandra Keyes, Simon Wegerstedt, Naomi B, Izzy, Robyn Smith, Bryant Bain, Trevor Atkinson, Lucy J, charles phillips, cgates, Darel Boyer, Rupert Borthwick, Michael Kraus, Ryan, Rhys Blythe, Anthony Lopez, Nick Soucy, Dustin Gatliff, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Tim Hinkle, D. G. Speirs (The Tao of Maud), Randall Welker, Shyler Lance, Bryan Sheairs, matteo carbini, Max Hops, Kris Drummond, Sarah Holland, Joshua David Maddox, Standish Writes, Ray Bissonnette, Joe Farabaugh, Joe Dalby, Joline Tran, Matt Price, Yuki, ShortyMcgibble, Knot Sure, Alex Lavigne, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, BROisback, David Davidson, eric sun, Furbee Merchant, Jason Wenneman, Mike Kemmerer, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, RiGarou, Rebecca Montelli, Gage Lahr, H, John Karels, wintersanctuary, Dylan Williams, Jakasaras 4che, Nahellion, Vanessa, Robert D O'Dell, Scarlett, Chris Francis, Alexander Garcia, Dale Wyble, Serena Verden, Alexander Griffiths, SnipsGTI, Brian Sousa, bilbens baggo, Stuart, IbKelek, Galygious, Nicole Patten, Clementine Turner, ted valen, T. Alexander, Tim Mason, Gannon Dubay, Thobek, George V Crain, Brian allbritton, Aaron Teupe, Moonstone, Matthew Newton, Celso R Garcia III, Felix Schmäche, Corwin Lum, John, Rob Garner, Matt Houghton, RRare, Rune Anjum, Brice Carpenter, Jordan Brazeal, Jake Lane, Adam Ruiz, Phillip P Torchia, Conor Quinn, Balanced Game Review, Jordan Fountain, Stefan Gottschalk's, Matthew Wood, Bartis Edmond Hawley-Wall, Christina Majchrzak, Zealot23, Nich Smith, Chris Mulvihill, Keaton Permenter, Shazear, Curran Vallejo, Leanna Orr, John Nazario, Gary, Topher Scott, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
