Kassoon

This is homebrew, submitted by a member of the community.

Brass Man

Brass Man

Large construct, UnalignedLarge construct, Unaligned
Armor Class 18 (natural armor)18 (natural armor)
[~<13]
+/-/*
Hit Points 95 (10d10+40)95 ([10d10+40])
[~1-6]
Speed 30 ft.30 ft.

STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, piercing, and slashing damage except from adamantine weapons
Damage Immunities Fire and poison
Condition Immunities paralysis, petrification, poison, stun, suffocation, unconsciousness paralysis, petrification, poison, stun, suffocation, unconsciousness
Senses
Languages
PB +3
Challenge 6 (2,300 XP)

[+instructions]

Immunity to Magic. A brass man automatically succeeds on all saving throws against spells and spell-like effects. If a successful saving throw reduces damage by half, the brass man takes no damage instead. In addition, certain spells and effects function differently against the creature, as noted below (these effects override its immunity).

  • A magical attack that deals lightning damage automatically slows a brass man (as the slow spell) for 3 rounds.

  • A magical attack that deals fire damage automatically ends any slow effect on the brass man and repairs 1 point of damage for each 3 points of damage the attack would normally inflict deal. If the amount of healing would cause the brass man to exceed its hit point maximum, it gains the excess as temporary hit points.

[b]Immunity to Magic.[/b] A brass man automatically succeeds on all saving throws against spells and spell-like effects. If a successful saving throw reduces damage by half, the brass man takes no damage instead. In addition, certain spells and effects function differently against the creature, as noted below (these effects override its immunity).
[*] A magical attack that deals lightning damage automatically slows a brass man (as the slow spell) for 3 rounds.
[*] A magical attack that deals fire damage automatically ends any slow effect on the brass man and repairs 1 point of damage for each 3 points of damage the attack would normally inflict deal. If the amount of healing would cause the brass man to exceed its hit point maximum, it gains the excess as temporary hit points.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. A brass man attacks twice with its fists, or twice with its greatsword, or once by spitting molten brass.

Fist. Melee Attack +5 to hit (reach 10 ft.; one creature). Hit: 1d10 bludgeoning damage plus 1d4 fire damage.

Greatsword. Melee Attack +5 to hit (reach 10 ft.; one creature). Hit: 1d12+5 slashing damage.

Molten Brass (Recharge d6: 5, 6). Ranged Attack automatic hit (range 30-ft. line; all creatures in line). Hit: 2d8 fire damage. Targets that make a successful DC 15 Dex saving throw take half damage.

[b]Multiattack.[/b] A brass man attacks twice with its fists, or twice with its greatsword, or once by spitting molten brass.

[b]Fist.[/b] Melee Attack [+5] to hit (reach 10 ft.; one creature). Hit: [1d10] bludgeoning damage plus [1d4] fire damage.

[b]Greatsword.[/b] Melee Attack [+5] to hit (reach 10 ft.; one creature). Hit: [1d12+5] slashing damage.

[b]Molten Brass (Recharge [d6]: 5, 6).[/b] Ranged Attack automatic hit (range 30-ft. line; all creatures in line). Hit: [2d8] fire damage. Targets that make a successful DC 15 Dex saving throw take half damage.

Legendary Actions

 

Details

Brass men are humanoid-shaped constructs built by the powerful efreet of the City of Brass. Most are created for the sole purpose of guarding secrets within the walls of the city, with a few serving as war machines to aid the efreet in battle against their enemies. They are rarely encountered elsewhere, though on occasion one is sent to the Material Plane by its efreet creator to retrieve an object or creature.Brass men are very tough opponents and difficult to stop. Typically, a brass man begins combat by spitting molten brass onto the closest opponents before moving into melee with its huge greatsword or its powerful fists.ConstructionThe construction of the brass men is a highly guarded secret among the efreet. No one outside the City of Brass has ever discovered the proper method of constructing a brass man, and the efreet certainly won’t share the secret. Brass men are humanoid-shaped constructs built by the powerful efreet of the City of Brass. Most are created for the sole purpose of guarding secrets within the walls of the city, with a few serving as war machines to aid the efreet in battle against their enemies. They are rarely encountered elsewhere, though on occasion one is sent to the Material Plane by its efreet creator to retrieve an object or creature.Brass men are very tough opponents and difficult to stop. Typically, a brass man begins combat by spitting molten brass onto the closest opponents before moving into melee with its huge greatsword or its powerful fists.ConstructionThe construction of the brass men is a highly guarded secret among the efreet. No one outside the City of Brass has ever discovered the proper method of constructing a brass man, and the efreet certainly won’t share the secret.
 
Source Fifth Edition Foes p. 37
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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